11/5/2022 0 Comments Slipways reddit![]() ![]() The slip is free but you have to pay to park. Anyway I have used Crosshouse, the one under the Itchen Bridge. It would be nice if the tutorial included some kind of reference for planet types, what they require, and what they produce. This is probably not the best forum for boat launch site questions the forum on would be better. The tutorial helps a little, but it takes a fair bit of tinkering to figure out the optimal way to go about things, especially when you're brand new to the game. It's not very clear what you should be trying to do early on. ![]() #Slipways reddit PcIf you're doing a PC version I'd say this is a pretty high priority. I realize, as was stated, this is a limitation of the engine. It's hard to have a big picture idea of what's going on with the limited viewing area, I do a lot of scrolling back and forth. I had a great early-game setup going once, but then I couldn't put a slipway between my bots and where they were needed due to these limitations. I spend a lot of time restarting because I can't get even basic networks going without running into one of these problems. Also the inability to drag a slipway between two planets if there's a third too close to the line. The idea of slipways connecting planets is a neat one, but it seems to be very limited in game - I know there's research to fix the length, but I'm not sure if the inability to drag one slipway across another is intentional and it really hampers my ability to get into the game. I largely agree with /u/nanothief's criticisms, but I have a few of my own to add. So, I really love the idea of this game, but it's hard for me to play it because the screen space is so limited. ![]()
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